The ideal Super Mario Land remake would at least up this total to about 30, and maybe even have the game being a full 70+ levels long. Have a look:īecause the current 12 levels is far, far too little for a modern Mario game. It’s most definitely not a good fan game, but all the additional content it adds and things like Tatanga getting a true final form complete with giant attack robot would certainly make people interested in Super Mario Land again. For an example of how it could work, I think the fan game Super Daisy Land might be worth taking some ideas from. An overworld map with secret exits and levels to find would be nice too, especially as it would give players an actual incentive to replay levels they’ve already beaten.īut more importantly, they should up the length of the game to about eight or nine worlds. A new level in each world would do wonders for making the game last longer (having four levels per world as is standard in Mario games rather than just three like in the original Game Boy game). What’s the point of a cloud with eyes that shoots pigeons anyway?Īdditionally, the game should be made much longer too. As for Biokinton, maybe he should be scrapped altogether. All these bosses should get entirely seperate attack patterns that involve them physically trying to attack Mario and Mario having to either jump on them a few times or throw enemies or bombs at them. Dragonzamasu is basically just Bowser as an underwater sea horse dragon and Hiyoihoi is just a version of Bowser that only throw hammers and doesn’t breathe fire. I mean, what is King Totomesu other than a cat version of Bowser? All he does is jump up and down and shoot fire, with his main weakness being a switch behind him. The bosses for example rather badly suck in the original Super Mario Land, with the first three literally just being reskinned versions of Super Mario Bros 1’s Bowser. The content could be significantly overhauled too. They just feel far too floaty and like Mario is running on ice, and I’ve always been worried about Mario literally flying into the abyss at random every time I’ve played the original game.īut if they were redone so the game handled more like a modern Mario game (perhaps with some of the new moves and abilities from current titles) then the game would just be far more fun to play and a better introduction to the title for the current generation. Because frankly, the original Mario Land physics just plain suck nowadays.
It’d also be nice if the remake used Super Mario Bros 3/Super Mario World/New Super Mario Bros physics and gameplay mechanics rather than the primitive ones found in the original title.